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Using the different settings, objects can be manipulated relative to their physical " Individual Origins" (centre points), " 3D Cursor" placement, etc.ħ) ' Layers' are used to organise a scene so that separate elements placed in different layers can be made visible or hidden at the click of a ' Layer Buttons' (each button toggles the respective layer hidden/visible). Currently displays a small cube denoting " 3D View".Ĥ) ' Mode' type displays a drop down list of different core activities such as " Edit Mode", " Sculpt Mode", " Weight Paint", etc.ĥ) ' View Shading' determines how objects are displayed in the 3D View, whether they are shown " Textured", as " Solid" shaded, in " Wireframe" only, etc.Ħ) ' Pivot Point' options change the point around which objects are rotated and scaled. Changes a particular 'View' between available options such as " Dopesheet", " Outliner", etc.
#LEARNING BLENDER 3D SERIES#
Being a ' view' it has a ' header' element that changes depending on the activity being carried out for instance, the 3D view which is shown by default, has a series of options and actions applicable to activities done whilst editing a mesh or when doing general object manipulation.Ģ) ' View' (' Editor') type.
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The Work Zone (and view header) ^Īlthough Blender can be organised to suit the user, the default ' Work Zone' is generally where all the actual work inside the application is done in terms of modeling, meshing and editing. Click here to read a list of shortcut keys for each view type.Ĥ- 7) Change depending on the view type - a different set of buttons and options appear when in Edit mode as does for using the Node editor etc. All views and editor types have this button allowing for the layout to be fully customised and changed to suit the activity being undertaken. Most useful are 'Vertex' (" Ve: "), ' Edge' (" Ed: "), ' Face' (" Fa: ") and ' Object' (" Ob: ") count details which relates information about either objects as they stand in a scene or elements of the same objects when in Edit mode.Ģ) Changes 'View' (or 'Editor') type. Note: the screen changes depending on the version being used.ġ) The main header element displays information about an entire scene and the objects visible within it. Users can choose an option from this opening panel or close it by clicking anywhere on-screen. On starting Blender 3D a start screen appears displaying a number of useful options a " Recent" list which provides the user with a way to quick launch previously opened projects a " Links" list which has a number of other miscellaneous functions, including a selection of 'help' based initiatives.
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The tools themselves remain largely unchanged - except for improvements in their general functionality - so for long standing Blender users, switching to the latest version should largely be a matter of simply re-training 'muscle-memory' to the new system or improvements. Note to legacy users: the new version of Blender 3D introduces an improved User Interface, and with it a fundamental reorganisation of most tools and functions Users may have been used to, where they are located and how they are accessed - this is true of any version from Blender 2.50 and above relative to 2.49, and again for Blender 2.70 and beyond relative to 2.50 » 2.69. Please also note that the following is not meant to be an exhaustive explanation on Blender 3D's extensive features (for which there are many). You don't necessarily need to have used Blender before to get the most from the tutorial but it will help if you have.